git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@3 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			358 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*++
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| 
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| Copyright (c) 2006, Intel Corporation                                                         
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| All rights reserved. This program and the accompanying materials                          
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| are licensed and made available under the terms and conditions of the BSD License         
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| which accompanies this distribution.  The full text of the license may be found at        
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| http://opensource.org/licenses/bsd-license.php                                            
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|                                                                                           
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| THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,                     
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| WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.             
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| 
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| Module Name:
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| 
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|   BdsConnect.c
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| 
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| Abstract:
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| 
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|   BDS Lib functions which relate with connect the device
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| 
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| --*/
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| 
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| VOID
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| BdsLibConnectAll (
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|   VOID
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|   )
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| /*++
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| 
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| Routine Description:
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|   
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|   This function will connect all the system driver to controller
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|   first, and then special connect the default console, this make
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|   sure all the system controller avialbe and the platform default
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|   console connected.
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|   
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| Arguments:
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| 
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|   None
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| 
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| Returns:
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| 
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|   None
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| 
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| --*/
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| {
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|   //
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|   // Connect the platform console first
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|   //
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|   BdsLibConnectAllDefaultConsoles ();
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| 
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|   //
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|   // Generic way to connect all the drivers
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|   //
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|   BdsLibConnectAllDriversToAllControllers ();
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| 
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|   //
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|   // Here we have the assumption that we have already had
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|   // platform default console
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|   //
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|   BdsLibConnectAllDefaultConsoles ();
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| }
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| 
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| VOID
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| BdsLibGenericConnectAll (
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|   VOID
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|   )
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| /*++
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| 
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| Routine Description:
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|   
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|   This function will connect all the system drivers to all controllers
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|   first, and then connect all the console devices the system current 
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|   have. After this we should get all the device work and console avariable
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|   if the system have console device.
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|   
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| Arguments:
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| 
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|   None
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| 
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| Returns:
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| 
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|   None
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| 
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| --*/
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| {
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|   //
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|   // Most generic way to connect all the drivers
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|   //
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|   BdsLibConnectAllDriversToAllControllers ();
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|   BdsLibConnectAllConsoles ();
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| }
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| 
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| EFI_STATUS
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| BdsLibConnectDevicePath (
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|   IN EFI_DEVICE_PATH_PROTOCOL  *DevicePathToConnect
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|   )
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| /*++
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| 
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| Routine Description:
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|   This function will create all handles associate with every device
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|   path node. If the handle associate with one device path node can not
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|   be created success, then still give one chance to do the dispatch,
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|   which load the missing drivers if possible.
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|   
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| Arguments:
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| 
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|   DevicePathToConnect  - The device path which will be connected, it can
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|                          be a multi-instance device path
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| 
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| Returns:
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| 
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|   EFI_SUCCESS          - All handles associate with every device path 
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|                          node have been created
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|   
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|   EFI_OUT_OF_RESOURCES - There is no resource to create new handles
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|   
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|   EFI_NOT_FOUND        - Create the handle associate with one device 
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|                          path node failed
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| 
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| --*/
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| {
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|   EFI_STATUS                Status;
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|   EFI_DEVICE_PATH_PROTOCOL  *DevicePath;
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|   EFI_DEVICE_PATH_PROTOCOL  *CopyOfDevicePath;
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|   EFI_DEVICE_PATH_PROTOCOL  *Instance;
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|   EFI_DEVICE_PATH_PROTOCOL  *RemainingDevicePath;
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|   EFI_DEVICE_PATH_PROTOCOL  *Next;
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|   EFI_HANDLE                Handle;
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|   EFI_HANDLE                PreviousHandle;
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|   UINTN                     Size;
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| 
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|   if (DevicePathToConnect == NULL) {
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|     return EFI_SUCCESS;
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|   }
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| 
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|   DevicePath        = DuplicateDevicePath (DevicePathToConnect);
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|   CopyOfDevicePath  = DevicePath;
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|   if (DevicePath == NULL) {
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|     return EFI_OUT_OF_RESOURCES;
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|   }
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| 
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|   do {
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|     //
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|     // The outer loop handles multi instance device paths.
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|     // Only console variables contain multiple instance device paths.
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|     //
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|     // After this call DevicePath points to the next Instance
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|     //
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|     Instance  = GetNextDevicePathInstance (&DevicePath, &Size);
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|     Next      = Instance;
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|     while (!IsDevicePathEndType (Next)) {
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|       Next = NextDevicePathNode (Next);
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|     }
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| 
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|     SetDevicePathEndNode (Next);
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| 
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|     //
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|     // Start the real work of connect with RemainingDevicePath
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|     //
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|     PreviousHandle = NULL;
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|     do {
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|       //
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|       // Find the handle that best matches the Device Path. If it is only a
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|       // partial match the remaining part of the device path is returned in
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|       // RemainingDevicePath.
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|       //
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|       RemainingDevicePath = Instance;
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|       Status              = gBS->LocateDevicePath (&gEfiDevicePathProtocolGuid, &RemainingDevicePath, &Handle);
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| 
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|       if (!EFI_ERROR (Status)) {
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|         if (Handle == PreviousHandle) {
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|           //
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|           // If no forward progress is made try invoking the Dispatcher.
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|           // A new FV may have been added to the system an new drivers
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|           // may now be found.
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|           // Status == EFI_SUCCESS means a driver was dispatched
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|           // Status == EFI_NOT_FOUND means no new drivers were dispatched
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|           //
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|           Status = gDS->Dispatch ();
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|         }
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| 
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|         if (!EFI_ERROR (Status)) {
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|           PreviousHandle = Handle;
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|           //
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|           // Connect all drivers that apply to Handle and RemainingDevicePath,
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|           // the Recursive flag is FALSE so only one level will be expanded.
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|           //
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|           // Do not check the connect status here, if the connect controller fail,
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|           // then still give the chance to do dispatch, because partial
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|           // RemainingDevicepath may be in the new FV
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|           //
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|           // 1. If the connect fail, RemainingDevicepath and handle will not
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|           //    change, so next time will do the dispatch, then dispatch's status
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|           //    will take effect
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|           // 2. If the connect success, the RemainingDevicepath and handle will
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|           //    change, then avoid the dispatch, we have chance to continue the
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|           //    next connection
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|           //
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|           gBS->ConnectController (Handle, NULL, RemainingDevicePath, FALSE);
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|         }
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|       }
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|       //
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|       // Loop until RemainingDevicePath is an empty device path
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|       //
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|     } while (!EFI_ERROR (Status) && !IsDevicePathEnd (RemainingDevicePath));
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| 
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|   } while (DevicePath != NULL);
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| 
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|   if (CopyOfDevicePath != NULL) {
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|     gBS->FreePool (CopyOfDevicePath);
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|   }
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|   //
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|   // All handle with DevicePath exists in the handle database
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|   //
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|   return Status;
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| }
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| 
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| EFI_STATUS
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| BdsLibConnectAllEfi (
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|   VOID
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|   )
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| /*++
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| 
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| Routine Description:
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| 
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|   This function will connect all current system handles recursively. The
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|   connection will finish until every handle's child handle created if it have.
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|   
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| Arguments:
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| 
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|   None
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| 
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| Returns:
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| 
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|   EFI_SUCCESS          - All handles and it's child handle have been connected
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|   
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|   EFI_STATUS           - Return the status of gBS->LocateHandleBuffer(). 
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| 
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| --*/
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| {
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|   EFI_STATUS  Status;
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|   UINTN       HandleCount;
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|   EFI_HANDLE  *HandleBuffer;
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|   UINTN       Index;
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| 
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|   Status = gBS->LocateHandleBuffer (
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|                   AllHandles,
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|                   NULL,
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|                   NULL,
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|                   &HandleCount,
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|                   &HandleBuffer
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|                   );
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|   if (EFI_ERROR (Status)) {
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|     return Status;
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|   }
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| 
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|   for (Index = 0; Index < HandleCount; Index++) {
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|     Status = gBS->ConnectController (HandleBuffer[Index], NULL, NULL, TRUE);
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|   }
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| 
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|   gBS->FreePool (HandleBuffer);
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| 
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|   return EFI_SUCCESS;
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| }
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| 
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| EFI_STATUS
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| BdsLibDisconnectAllEfi (
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|   VOID
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|   )
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| /*++
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| 
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| Routine Description:
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| 
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|   This function will disconnect all current system handles. The disconnection
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|   will finish until every handle have been disconnected.
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|   
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| Arguments:
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| 
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|   None
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| 
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| Returns:
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| 
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|   EFI_SUCCESS          - All handles have been disconnected
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|   
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|   EFI_STATUS           - Return the status of gBS->LocateHandleBuffer(). 
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| 
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| --*/
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| {
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|   EFI_STATUS  Status;
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|   UINTN       HandleCount;
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|   EFI_HANDLE  *HandleBuffer;
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|   UINTN       Index;
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| 
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|   //
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|   // Disconnect all
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|   //
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|   Status = gBS->LocateHandleBuffer (
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|                   AllHandles,
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|                   NULL,
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|                   NULL,
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|                   &HandleCount,
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|                   &HandleBuffer
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|                   );
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|   if (EFI_ERROR (Status)) {
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|     return Status;
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|   }
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| 
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|   for (Index = 0; Index < HandleCount; Index++) {
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|     Status = gBS->DisconnectController (HandleBuffer[Index], NULL, NULL);
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|   }
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| 
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|   gBS->FreePool (HandleBuffer);
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| 
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|   return EFI_SUCCESS;
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| }
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| 
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| VOID
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| BdsLibConnectAllDriversToAllControllers (
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|   VOID
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|   )
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| /*++
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| 
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| Routine Description:
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| 
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|   Connects all drivers to all controllers. 
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|   This function make sure all the current system driver will manage
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|   the correspoinding controllers if have. And at the same time, make
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|   sure all the system controllers have driver to manage it if have. 
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|   
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| Arguments:
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|   
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|   None
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|   
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| Returns:
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|   
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|   None
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|   
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| --*/
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| {
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|   EFI_STATUS  Status;
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| 
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|   do {
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|     //
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|     // Connect All EFI 1.10 drivers following EFI 1.10 algorithm
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|     //
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|     BdsLibConnectAllEfi ();
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| 
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|     //
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|     // Check to see if it's possible to dispatch an more DXE drivers.
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|     // The BdsLibConnectAllEfi () may have made new DXE drivers show up.
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|     // If anything is Dispatched Status == EFI_SUCCESS and we will try
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|     // the connect again.
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|     //
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|     Status = gDS->Dispatch ();
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| 
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|   } while (!EFI_ERROR (Status));
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| 
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| }
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