Ensure ps2 interface is always in correct state
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49e958fc7d
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271b612c57
@ -396,7 +396,7 @@ void touchpad_event(struct Ps2 * ps2) {
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if (kbc_second) {
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*(ps2->control) = 0x07;
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} else {
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*(ps2->control) = 0x01;
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ps2_reset(ps2);
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}
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uint8_t status = *(ps2->status);
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@ -1,12 +1,7 @@
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#include <board/ps2.h>
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void ps2_init(void) {
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*(PS2_1.control) = 0x11;
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*(PS2_1.interrupt) = 0x04;
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*(PS2_2.control) = 0x41;
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*(PS2_2.interrupt) = 0x04;
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*(PS2_3.control) = 0x41;
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*(PS2_3.interrupt) = 0x04;
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ps2_reset(&PS2_1);
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ps2_reset(&PS2_2);
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ps2_reset(&PS2_3);
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}
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@ -14,7 +14,8 @@ extern struct Ps2 __code PS2_1;
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extern struct Ps2 __code PS2_2;
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extern struct Ps2 __code PS2_3;
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int ps2_read(struct Ps2 * ps2, uint8_t * data, int length);
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void ps2_reset(struct Ps2 * ps2);
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int ps2_read(struct Ps2 * ps2, uint8_t * data, int length);
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int ps2_write(struct Ps2 * ps2, uint8_t * data, int length);
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volatile uint8_t __xdata __at(0x1700) PSCTL1;
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@ -22,6 +22,13 @@ struct Ps2 __code PS2_1 = PS2(1);
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struct Ps2 __code PS2_2 = PS2(2);
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struct Ps2 __code PS2_3 = PS2(3);
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void ps2_reset(struct Ps2 * ps2) {
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// Reset interface to defaults
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*(ps2->control) = 1;
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// Clear status
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*(ps2->status) = *(ps2->status);
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}
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static int ps2_transaction(struct Ps2 * ps2, uint8_t * data, int length, bool read) {
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int i;
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for (i = 0; i < length; i++) {
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@ -43,7 +50,7 @@ static int ps2_transaction(struct Ps2 * ps2, uint8_t * data, int length, bool re
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uint8_t status = *(ps2->status);
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// If an error happened, clear status and return the error
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if (status & PSSTS_ALL_ERR) {
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*(ps2->status) = status;
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ps2_reset(ps2);
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return -(int)status;
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}
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// If transaction is done, break
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@ -53,11 +60,14 @@ static int ps2_transaction(struct Ps2 * ps2, uint8_t * data, int length, bool re
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}
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// If a timeout happened, return the error
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if (timeout == 0) {
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return -1;
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ps2_reset(ps2);
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return -0x1000;
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}
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if (read) {
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data[i] = *(ps2->data);
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}
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// Set interface to defaults
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ps2_reset(ps2);
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}
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return i;
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