Make KEYMAP's __xdata so they can be edited at runtime

This commit is contained in:
Jeremy Soller 2020-09-15 12:29:44 -06:00 committed by Jeremy Soller
parent 882dd02e06
commit f36b38a7b2
26 changed files with 26 additions and 26 deletions

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@ -44,7 +44,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -46,7 +46,7 @@
#define KM_NKEY 1
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -44,7 +44,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -42,7 +42,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, 0 /* pause */, K_INSERT, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_HOME,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, 0 /* pause */, K_INSERT, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_HOME,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, 0 /* pause */, K_INSERT, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_HOME,

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@ -44,7 +44,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -43,7 +43,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_HOME, K_END, K_PRINT_SCREEN, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP,

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@ -5,7 +5,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_HOME, K_END, K_INSERT, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_HOME, K_END, K_PRINT_SCREEN, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_HOME, K_END, K_PRINT_SCREEN, K_DEL,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_BRACE_OPEN, K_BRACE_CLOSE, K_BKSP,

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@ -44,7 +44,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -2,7 +2,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -44,7 +44,7 @@
#define KM_LAY 2
// Keymap
extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
extern uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN];
// Get a keycode from the keymap
uint16_t keymap(int output, int input, int layer);

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,

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@ -4,7 +4,7 @@
#include <board/keymap.h>
uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
uint16_t __xdata KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
LAYOUT(
K_ESC, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_PRINT_SCREEN, K_INSERT, K_DEL, K_HOME, K_END, K_PGUP, K_PGDN,
K_TICK, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_MINUS, K_EQUALS, K_BKSP, K_NUM_LOCK, K_NUM_SLASH, K_NUM_ASTERISK, K_NUM_MINUS,