🔧 Animated bootscreen U8glib-only (#25684)
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@@ -1535,6 +1535,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@@ -1947,7 +1950,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@@ -47,6 +47,7 @@ board = marlin_STM32F407ZGT6
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board_build.variant = MARLIN_FLY_F407ZG
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board_build.offset = 0x8000
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upload_protocol = dfu
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#
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# FYSETC S6 (STM32F446RET6 ARM Cortex-M4)
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#
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