Switch from Picom Jonaburg to Picom
- Picom Jonaburg arch package is missing, so switched back to regular picom which is still getting updates - Updated picom config to reflect vanilla picom options - Update dwm flexipatch submodule
This commit is contained in:
Submodule .config/dwm-flexipatch updated: 24e80c4eed...e284bd7404
@@ -1,57 +1,5 @@
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# requires https://github.com/jonaburg/picom
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# length of animation in milliseconds (default: 300)
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transition-length = 150;
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# animation easing on the x-axis (default: 0.1)
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transition-pow-x = 0.1;
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# animation easing on the y-axis (default: 0.1)
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transition-pow-y = 0.1;
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#animation easing on the window width (default: 0.1)
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transition-pow-w = 0.1;
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# animation easing on the window height (default: 0.1)
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transition-pow-h = 0.1;
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# whether to animate window size changes (default: true)
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size-transition = true;
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# whether to animate new windows from the center of the screen (default: false)
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spawn-center-screen = false;
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# whether to animate new windows from their own center (default: true)
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spawn-center = true;
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# Whether to animate down scaling (some programs handle this poorly) (default: false)
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no-scale-down = true;
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# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
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corner-radius = 10.0;
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rounded-corners-exclude = [
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# "window_type = 'normal'",
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# "class_g = 'awesome'",
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# "class_g = 'URxvt'",
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# "class_g = 'XTerm'",
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# "class_g = 'kitty'",
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# "class_g = 'Alacritty'",
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"class_g = 'Polybar'",
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"class_g = 'Rofi'",
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"class_g = 'deadd-notification-center'",
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"class_g = 'awesome'",
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# "class_g = 'code-oss'",
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#"class_g = 'TelegramDesktop'",
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# "class_g = 'firefox'",
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# "class_g = 'Thunderbird'"
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];
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round-borders = 1;
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round-borders-exclude = [
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#"class_g = 'TelegramDesktop'",
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];
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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@@ -77,7 +25,7 @@ shadow-offset-y = -7;
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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@@ -91,12 +39,12 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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@@ -119,30 +67,27 @@ shadow-exclude = [
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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fade-in-step = 0.028;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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fade-out-step = 0.028;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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fade-delta = 3
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# Specify a list of conditions of windows that should not be faded.
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# don't need this, we disable fading for all normal windows with wintypes: {}
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@@ -151,42 +96,27 @@ fade-exclude = [
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]
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# Do not fade on window open/close.
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# no-fading-openclose = false
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no-fading-openclose = true
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no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 1
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# inactive-opacity = 0.8;
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inactive-opacity = 1.0
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1.0
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# frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
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#If using these 2 below change their values in line 530 & 531 aswell
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# popup_menu = { opacity = 0.8; }
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popup_menu = { opacity = 1.0; }
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# dropdown_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 1.0; }
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 1.0;
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [
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# "class_g = 'Cairo-clock'",
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# "class_g = 'Bar'", # lemonbar
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@@ -196,9 +126,9 @@ focus-exclude = [
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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@@ -220,49 +150,46 @@ opacity-rule = [
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# "100:class_g = 'Thunderbird'"
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];
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 10.0;
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"class_g = 'Polybar'",
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"class_g = 'Rofi'",
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"class_g = 'Deadd-notification-center'",
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];
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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blur-method = "dual_kawase";
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# blur-size = 12
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#
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# blur-deviation = false
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blur-strength = 7;
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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# blur-background = true;
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blur-background = false;
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# Blur background of windows when the window frame is not opaque.
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false;
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blur-background-frame = false;
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false;
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blur-background-fixed = false;
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ''
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# blur-kern = "3x3box";
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blur-kern = "3x3box";
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blur: {
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# requires: https://github.com/ibhagwan/picom
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method = "kawase";
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#method = "kernel";
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strength = 7;
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# deviation = 1.0;
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# kernel = "11x11gaussian";
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background = false;
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background-frame = false;
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background-fixed = false;
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kern = "3x3box";
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}
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# Exclude conditions for background blur.
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blur-background-exclude = [
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@@ -280,23 +207,26 @@ blur-background-exclude = [
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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experimental-backends = true;
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# backend = "glx"
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backend = "glx";
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#backend = "xrender";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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# vsync = false
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vsync = false
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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vsync = true;
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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@@ -314,26 +244,12 @@ mark-ovredir-focused = true;
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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@@ -342,32 +258,28 @@ refresh-rate = 0
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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# when redirecting/unredirecting windows.
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#
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unredir-if-possible = false
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# unredir-if-possible = true;
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# unredir-if-possible = false
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# unredir-if-possible-exclude = [
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# "class_g = 'looking-glass-client' && !focused"
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# ]
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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@@ -392,7 +304,7 @@ detect-client-leader = true
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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@@ -402,14 +314,12 @@ detect-client-leader = true
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
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#Changing use-damage to false fixes the problem
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use-damage = false
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use-damage = false;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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@@ -417,11 +327,17 @@ use-damage = false
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# glx-fshader-win = ''
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@@ -445,6 +361,12 @@ use-damage = false
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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@@ -452,7 +374,7 @@ use-damage = false
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# log-level = "debug"
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log-level = "info";
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log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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@@ -460,13 +382,13 @@ log-level = "info";
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = '/path/to/your/log/file'
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# log-file = "/path/to/your/log/file"
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# Show all X errors (for debugging)
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# show-all-xerrors = false
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# Write process ID to a file.
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# write-pid-path = '/path/to/your/log/file'
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# write-pid-path = "/path/to/your/log/file"
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# Window type settings
|
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#
|
||||
@@ -492,6 +414,10 @@ log-level = "info";
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
@@ -500,12 +426,9 @@ log-level = "info";
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
normal = { fade = false; shadow = false; }
|
||||
tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; }
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
# popup_menu = { opacity = 0.8; }
|
||||
popup_menu = { opacity = 1.0; }
|
||||
# dropdown_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 1.0; }
|
||||
};
|
||||
|
267
README.org
267
README.org
@@ -40,7 +40,7 @@
|
||||
- [[#autorandr][Autorandr]]
|
||||
- [[#post-switch][Post Switch]]
|
||||
- [[#compositor][Compositor]]
|
||||
- [[#picom-jonaburg][Picom Jonaburg]]
|
||||
- [[#picom][Picom]]
|
||||
- [[#night-mode][Night Mode]]
|
||||
- [[#redshift][Redshift]]
|
||||
- [[#lock-screen][Lock Screen]]
|
||||
@@ -3094,73 +3094,13 @@ fi
|
||||
|
||||
** Compositor
|
||||
|
||||
*** Picom Jonaburg
|
||||
|
||||
**** Animations
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# requires https://github.com/jonaburg/picom
|
||||
|
||||
# length of animation in milliseconds (default: 300)
|
||||
transition-length = 150;
|
||||
|
||||
# animation easing on the x-axis (default: 0.1)
|
||||
transition-pow-x = 0.1;
|
||||
|
||||
# animation easing on the y-axis (default: 0.1)
|
||||
transition-pow-y = 0.1;
|
||||
|
||||
#animation easing on the window width (default: 0.1)
|
||||
transition-pow-w = 0.1;
|
||||
|
||||
# animation easing on the window height (default: 0.1)
|
||||
transition-pow-h = 0.1;
|
||||
|
||||
# whether to animate window size changes (default: true)
|
||||
size-transition = true;
|
||||
|
||||
# whether to animate new windows from the center of the screen (default: false)
|
||||
spawn-center-screen = false;
|
||||
|
||||
# whether to animate new windows from their own center (default: true)
|
||||
spawn-center = true;
|
||||
|
||||
# Whether to animate down scaling (some programs handle this poorly) (default: false)
|
||||
no-scale-down = true;
|
||||
#+END_SRC
|
||||
|
||||
**** Corners
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
|
||||
corner-radius = 10.0;
|
||||
rounded-corners-exclude = [
|
||||
# "window_type = 'normal'",
|
||||
# "class_g = 'awesome'",
|
||||
# "class_g = 'URxvt'",
|
||||
# "class_g = 'XTerm'",
|
||||
# "class_g = 'kitty'",
|
||||
# "class_g = 'Alacritty'",
|
||||
"class_g = 'Polybar'",
|
||||
"class_g = 'Rofi'",
|
||||
"class_g = 'deadd-notification-center'",
|
||||
"class_g = 'awesome'",
|
||||
# "class_g = 'code-oss'",
|
||||
#"class_g = 'TelegramDesktop'",
|
||||
# "class_g = 'firefox'",
|
||||
# "class_g = 'Thunderbird'"
|
||||
];
|
||||
round-borders = 1;
|
||||
round-borders-exclude = [
|
||||
#"class_g = 'TelegramDesktop'",
|
||||
];
|
||||
#+END_SRC
|
||||
*** Picom
|
||||
|
||||
**** Shadows
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Enabled client-side shadows on windows. Note desktop windows
|
||||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
||||
# Enabled client-side shadows on windows. Note desktop windows
|
||||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
||||
# unless explicitly requested using the wintypes option.
|
||||
#
|
||||
# shadow = false
|
||||
@@ -3186,7 +3126,7 @@ shadow-offset-y = -7;
|
||||
#
|
||||
# no-dock-shadow = false
|
||||
|
||||
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
|
||||
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
|
||||
# you should use the *wintypes* option in your config file instead.
|
||||
#
|
||||
# no-dnd-shadow = false
|
||||
@@ -3200,12 +3140,12 @@ shadow-offset-y = -7;
|
||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-blue = 0
|
||||
|
||||
# Do not paint shadows on shaped windows. Note shaped windows
|
||||
# here means windows setting its shape through X Shape extension.
|
||||
# Those using ARGB background is beyond our control.
|
||||
# Deprecated, use
|
||||
# Do not paint shadows on shaped windows. Note shaped windows
|
||||
# here means windows setting its shape through X Shape extension.
|
||||
# Those using ARGB background is beyond our control.
|
||||
# Deprecated, use
|
||||
# shadow-exclude = 'bounding_shaped'
|
||||
# or
|
||||
# or
|
||||
# shadow-exclude = 'bounding_shaped && !rounded_corners'
|
||||
# instead.
|
||||
#
|
||||
@@ -3228,11 +3168,11 @@ shadow-exclude = [
|
||||
];
|
||||
|
||||
# Specify a X geometry that describes the region in which shadow should not
|
||||
# be painted in, such as a dock window region. Use
|
||||
# be painted in, such as a dock window region. Use
|
||||
# shadow-exclude-reg = "x10+0+0"
|
||||
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
||||
#
|
||||
# shadow-exclude-reg = ""
|
||||
# shadow-exclude-reg = ""
|
||||
|
||||
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
|
||||
# xinerama-shadow-crop = false
|
||||
@@ -3243,19 +3183,16 @@ shadow-exclude = [
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Fade windows in/out when opening/closing and when opacity changes,
|
||||
# unless no-fading-openclose is used.
|
||||
# fading = false
|
||||
fading = true;
|
||||
|
||||
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
||||
# fade-in-step = 0.028
|
||||
fade-in-step = 0.03;
|
||||
fade-in-step = 0.028;
|
||||
|
||||
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
||||
# fade-out-step = 0.03
|
||||
fade-out-step = 0.03;
|
||||
fade-out-step = 0.028;
|
||||
|
||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
||||
# fade-delta = 10
|
||||
fade-delta = 3
|
||||
|
||||
# Specify a list of conditions of windows that should not be faded.
|
||||
# don't need this, we disable fading for all normal windows with wintypes: {}
|
||||
@@ -3264,8 +3201,7 @@ fade-exclude = [
|
||||
]
|
||||
|
||||
# Do not fade on window open/close.
|
||||
# no-fading-openclose = false
|
||||
no-fading-openclose = true
|
||||
no-fading-openclose = false
|
||||
|
||||
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
||||
# no-fading-destroyed-argb = false
|
||||
@@ -3275,35 +3211,21 @@ no-fading-openclose = true
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
||||
inactive-opacity = 1
|
||||
# inactive-opacity = 0.8;
|
||||
inactive-opacity = 1.0
|
||||
|
||||
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
||||
frame-opacity = 1.0
|
||||
# frame-opacity = 0.7;
|
||||
|
||||
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
|
||||
# menu-opacity = 1.0
|
||||
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
|
||||
|
||||
#If using these 2 below change their values in line 530 & 531 aswell
|
||||
# popup_menu = { opacity = 0.8; }
|
||||
popup_menu = { opacity = 1.0; }
|
||||
# dropdown_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 1.0; }
|
||||
|
||||
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
|
||||
# inactive-opacity-override = true
|
||||
inactive-opacity-override = false;
|
||||
|
||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
||||
active-opacity = 1.0;
|
||||
|
||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
||||
# inactive-dim = 0.0
|
||||
inactive-dim = 0.0
|
||||
|
||||
# Specify a list of conditions of windows that should always be considered focused.
|
||||
# focus-exclude = []
|
||||
focus-exclude = [
|
||||
# "class_g = 'Cairo-clock'",
|
||||
# "class_g = 'Bar'", # lemonbar
|
||||
@@ -3313,9 +3235,9 @@ focus-exclude = [
|
||||
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
||||
# inactive-dim-fixed = 1.0
|
||||
|
||||
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
||||
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
||||
# Note we don't make any guarantee about possible conflicts with other
|
||||
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
||||
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
||||
# Note we don't make any guarantee about possible conflicts with other
|
||||
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
||||
# example:
|
||||
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
||||
@@ -3338,52 +3260,53 @@ opacity-rule = [
|
||||
];
|
||||
#+END_SRC
|
||||
|
||||
**** Corners
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Sets the radius of rounded window corners. When > 0, the compositor will
|
||||
# round the corners of windows. Does not interact well with
|
||||
# `transparent-clipping`.
|
||||
corner-radius = 10.0;
|
||||
|
||||
# Exclude conditions for rounded corners.
|
||||
rounded-corners-exclude = [
|
||||
"class_g = 'Polybar'",
|
||||
"class_g = 'Rofi'",
|
||||
"class_g = 'Deadd-notification-center'",
|
||||
];
|
||||
#+END_SRC
|
||||
|
||||
**** Background Blurring
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Parameters for background blurring, see the *BLUR* section for more information.
|
||||
# blur-method =
|
||||
blur-method = "dual_kawase";
|
||||
# blur-size = 12
|
||||
#
|
||||
# blur-deviation = false
|
||||
blur-strength = 7;
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
||||
# blur-background = true;
|
||||
blur-background = false;
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
# blur-background
|
||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
#
|
||||
# blur-background-frame = false;
|
||||
|
||||
blur-background-frame = false;
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
# blur-background-fixed = false;
|
||||
blur-background-fixed = false;
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
#
|
||||
# blur-kern = ''
|
||||
# blur-kern = "3x3box";
|
||||
blur-kern = "3x3box";
|
||||
|
||||
blur: {
|
||||
# requires: https://github.com/ibhagwan/picom
|
||||
method = "kawase";
|
||||
#method = "kernel";
|
||||
strength = 7;
|
||||
# deviation = 1.0;
|
||||
# kernel = "11x11gaussian";
|
||||
background = false;
|
||||
background-frame = false;
|
||||
background-fixed = false;
|
||||
kern = "3x3box";
|
||||
}
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
blur-background-exclude = [
|
||||
@@ -3405,23 +3328,26 @@ blur-background-exclude = [
|
||||
**** General Settings
|
||||
|
||||
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
|
||||
# Enable remote control via D-Bus. See the man page for more details.
|
||||
# dbus = true
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
experimental-backends = true;
|
||||
# backend = "glx"
|
||||
backend = "glx";
|
||||
#backend = "xrender";
|
||||
|
||||
# Use higher precision during rendering, and apply dither when presenting the
|
||||
# rendered screen. Reduces banding artifacts, but might cause performance
|
||||
# degradation. Only works with OpenGL.
|
||||
dithered-present = false;
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = false
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
vsync = true;
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
@@ -3439,26 +3365,12 @@ mark-ovredir-focused = true;
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
|
||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
||||
# try detecting this with X RandR extension.
|
||||
#
|
||||
# refresh-rate = 60
|
||||
refresh-rate = 0
|
||||
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# vsync drm/opengl/opengl-oml
|
||||
# as they essentially does sw-opti's job already,
|
||||
# unless you wish to specify a lower refresh rate than the actual value.
|
||||
#
|
||||
# sw-opti =
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
@@ -3467,32 +3379,28 @@ refresh-rate = 0
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
unredir-if-possible = false
|
||||
# unredir-if-possible = true;
|
||||
# unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
# unredir-if-possible-exclude = [
|
||||
# "class_g = 'looking-glass-client' && !focused"
|
||||
# ]
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true
|
||||
detect-transient = true;
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# detect-transient is enabled, too.
|
||||
# group focused at the same time. This usually means windows from the same application
|
||||
# will be considered focused or unfocused at the same time.
|
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
detect-client-leader = true
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
@@ -3517,7 +3425,7 @@ detect-client-leader = true
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
glx-no-stencil = true;
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
@@ -3527,14 +3435,12 @@ detect-client-leader = true
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
|
||||
#Changing use-damage to false fixes the problem
|
||||
use-damage = false
|
||||
use-damage = false;
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
@@ -3542,11 +3448,17 @@ use-damage = false
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window
|
||||
# contents. Read the man page for a detailed explanation of the interface.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
# window-shader-fg = "default"
|
||||
|
||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
||||
#
|
||||
# window-shader-fg-rule = [
|
||||
# "my_shader.frag:window_type != 'dock'"
|
||||
# ]
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
@@ -3570,6 +3482,12 @@ use-damage = false
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Specify a list of conditions of windows that should never have transparent
|
||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||
# see through transparent parts of the window.
|
||||
#
|
||||
# transparent-clipping-exclude = []
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
@@ -3577,7 +3495,7 @@ use-damage = false
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "info";
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
@@ -3585,13 +3503,13 @@ log-level = "info";
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = '/path/to/your/log/file'
|
||||
# log-file = "/path/to/your/log/file"
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = '/path/to/your/log/file'
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
@@ -3617,6 +3535,10 @@ log-level = "info";
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
@@ -3625,13 +3547,10 @@ log-level = "info";
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
normal = { fade = false; shadow = false; }
|
||||
tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; }
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
# popup_menu = { opacity = 0.8; }
|
||||
popup_menu = { opacity = 1.0; }
|
||||
# dropdown_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 1.0; }
|
||||
};
|
||||
#+END_SRC
|
||||
|
Reference in New Issue
Block a user