Switch from Picom Jonaburg to Picom

- Picom Jonaburg arch package is missing, so switched back to regular
  picom which is still getting updates
- Updated picom config to reflect vanilla picom options
- Update dwm flexipatch submodule
This commit is contained in:
Sravan Balaji
2024-03-18 21:22:34 -04:00
parent ff41d4c04a
commit 32bee58d40
3 changed files with 181 additions and 339 deletions

View File

@@ -1,55 +1,3 @@
# requires https://github.com/jonaburg/picom
# length of animation in milliseconds (default: 300)
transition-length = 150;
# animation easing on the x-axis (default: 0.1)
transition-pow-x = 0.1;
# animation easing on the y-axis (default: 0.1)
transition-pow-y = 0.1;
#animation easing on the window width (default: 0.1)
transition-pow-w = 0.1;
# animation easing on the window height (default: 0.1)
transition-pow-h = 0.1;
# whether to animate window size changes (default: true)
size-transition = true;
# whether to animate new windows from the center of the screen (default: false)
spawn-center-screen = false;
# whether to animate new windows from their own center (default: true)
spawn-center = true;
# Whether to animate down scaling (some programs handle this poorly) (default: false)
no-scale-down = true;
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
# "window_type = 'normal'",
# "class_g = 'awesome'",
# "class_g = 'URxvt'",
# "class_g = 'XTerm'",
# "class_g = 'kitty'",
# "class_g = 'Alacritty'",
"class_g = 'Polybar'",
"class_g = 'Rofi'",
"class_g = 'deadd-notification-center'",
"class_g = 'awesome'",
# "class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'",
# "class_g = 'firefox'",
# "class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
# Enabled client-side shadows on windows. Note desktop windows # Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
@@ -130,19 +78,16 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
# fading = false
fading = true; fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028 fade-in-step = 0.028;
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03 fade-out-step = 0.028;
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10 fade-delta = 3
# Specify a list of conditions of windows that should not be faded. # Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {} # don't need this, we disable fading for all normal windows with wintypes: {}
@@ -151,42 +96,27 @@ fade-exclude = [
] ]
# Do not fade on window open/close. # Do not fade on window open/close.
# no-fading-openclose = false no-fading-openclose = false
no-fading-openclose = true
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false # no-fading-destroyed-argb = false
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1 inactive-opacity = 1.0
# inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0 frame-opacity = 1.0
# frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 530 & 531 aswell
# popup_menu = { opacity = 0.8; }
popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 1.0; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false; inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0; active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0 inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused. # Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ focus-exclude = [
# "class_g = 'Cairo-clock'", # "class_g = 'Cairo-clock'",
# "class_g = 'Bar'", # lemonbar # "class_g = 'Bar'", # lemonbar
@@ -220,49 +150,46 @@ opacity-rule = [
# "100:class_g = 'Thunderbird'" # "100:class_g = 'Thunderbird'"
]; ];
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 10.0;
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"class_g = 'Polybar'",
"class_g = 'Rofi'",
"class_g = 'Deadd-notification-center'",
];
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = blur-method = "dual_kawase";
# blur-size = 12 # blur-size = 12
#
# blur-deviation = false # blur-deviation = false
blur-strength = 7;
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# blur-background = false;
# blur-background = true;
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false; blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity. # Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false; blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format: # Specify the blur convolution kernel, with the following format:
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# blur-kern = "3x3box";
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 7;
# deviation = 1.0;
# kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur. # Exclude conditions for background blur.
blur-background-exclude = [ blur-background-exclude = [
@@ -280,23 +207,26 @@ blur-background-exclude = [
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@:c"
]; ];
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false # daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
experimental-backends = true; # backend = "glx"
backend = "glx"; backend = "glx";
#backend = "xrender";
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but might cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = false vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
@@ -314,26 +244,12 @@ mark-ovredir-focused = true;
# detect-rounded-corners = false # detect-rounded-corners = false
detect-rounded-corners = true; detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
# #
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
@@ -342,32 +258,28 @@ refresh-rate = 0
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # when redirecting/unredirecting windows.
# #
unredir-if-possible = false # unredir-if-possible = false
# unredir-if-possible = true;
# Delay before unredirecting the window, in milliseconds. Defaults to 0. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0 # unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. This usually means windows from the same application
# detect-transient is enabled, too. # will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
@@ -392,7 +304,7 @@ detect-client-leader = true
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false glx-no-stencil = true;
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
@@ -402,14 +314,12 @@ detect-client-leader = true
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn every time, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
# #
# no-use-damage = false # no-use-damage = false
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) use-damage = false;
#Changing use-damage to false fixes the problem
use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
@@ -417,11 +327,17 @@ use-damage = false
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # contents. Read the man page for a detailed explanation of the interface.
# in the source tree for examples.
# #
# glx-fshader-win = '' # window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
@@ -445,6 +361,12 @@ use-damage = false
# #
# transparent-clipping = false # transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
@@ -452,7 +374,7 @@ use-damage = false
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "info"; log-level = "warn";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
@@ -460,13 +382,13 @@ log-level = "info";
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = "/path/to/your/log/file"
# Show all X errors (for debugging) # Show all X errors (for debugging)
# show-all-xerrors = false # show-all-xerrors = false
# Write process ID to a file. # Write process ID to a file.
# write-pid-path = '/path/to/your/log/file' # write-pid-path = "/path/to/your/log/file"
# Window type settings # Window type settings
# #
@@ -492,6 +414,10 @@ log-level = "info";
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
@@ -500,12 +426,9 @@ log-level = "info";
# #
wintypes: wintypes:
{ {
normal = { fade = false; shadow = false; }
tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
dock = { shadow = false; } dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; } dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; }
popup_menu = { opacity = 1.0; } popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 1.0; } dropdown_menu = { opacity = 1.0; }
}; };

View File

@@ -40,7 +40,7 @@
- [[#autorandr][Autorandr]] - [[#autorandr][Autorandr]]
- [[#post-switch][Post Switch]] - [[#post-switch][Post Switch]]
- [[#compositor][Compositor]] - [[#compositor][Compositor]]
- [[#picom-jonaburg][Picom Jonaburg]] - [[#picom][Picom]]
- [[#night-mode][Night Mode]] - [[#night-mode][Night Mode]]
- [[#redshift][Redshift]] - [[#redshift][Redshift]]
- [[#lock-screen][Lock Screen]] - [[#lock-screen][Lock Screen]]
@@ -3094,67 +3094,7 @@ fi
** Compositor ** Compositor
*** Picom Jonaburg *** Picom
**** Animations
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
# requires https://github.com/jonaburg/picom
# length of animation in milliseconds (default: 300)
transition-length = 150;
# animation easing on the x-axis (default: 0.1)
transition-pow-x = 0.1;
# animation easing on the y-axis (default: 0.1)
transition-pow-y = 0.1;
#animation easing on the window width (default: 0.1)
transition-pow-w = 0.1;
# animation easing on the window height (default: 0.1)
transition-pow-h = 0.1;
# whether to animate window size changes (default: true)
size-transition = true;
# whether to animate new windows from the center of the screen (default: false)
spawn-center-screen = false;
# whether to animate new windows from their own center (default: true)
spawn-center = true;
# Whether to animate down scaling (some programs handle this poorly) (default: false)
no-scale-down = true;
#+END_SRC
**** Corners
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
# "window_type = 'normal'",
# "class_g = 'awesome'",
# "class_g = 'URxvt'",
# "class_g = 'XTerm'",
# "class_g = 'kitty'",
# "class_g = 'Alacritty'",
"class_g = 'Polybar'",
"class_g = 'Rofi'",
"class_g = 'deadd-notification-center'",
"class_g = 'awesome'",
# "class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'",
# "class_g = 'firefox'",
# "class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#+END_SRC
**** Shadows **** Shadows
@@ -3243,19 +3183,16 @@ shadow-exclude = [
#+BEGIN_SRC conf :tangle .config/picom/picom.conf #+BEGIN_SRC conf :tangle .config/picom/picom.conf
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
# fading = false
fading = true; fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028 fade-in-step = 0.028;
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03 fade-out-step = 0.028;
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10 fade-delta = 3
# Specify a list of conditions of windows that should not be faded. # Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {} # don't need this, we disable fading for all normal windows with wintypes: {}
@@ -3264,8 +3201,7 @@ fade-exclude = [
] ]
# Do not fade on window open/close. # Do not fade on window open/close.
# no-fading-openclose = false no-fading-openclose = false
no-fading-openclose = true
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false # no-fading-destroyed-argb = false
@@ -3275,35 +3211,21 @@ no-fading-openclose = true
#+BEGIN_SRC conf :tangle .config/picom/picom.conf #+BEGIN_SRC conf :tangle .config/picom/picom.conf
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1 inactive-opacity = 1.0
# inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0 frame-opacity = 1.0
# frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 530 & 531 aswell
# popup_menu = { opacity = 0.8; }
popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 1.0; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false; inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0; active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0 inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused. # Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ focus-exclude = [
# "class_g = 'Cairo-clock'", # "class_g = 'Cairo-clock'",
# "class_g = 'Bar'", # lemonbar # "class_g = 'Bar'", # lemonbar
@@ -3338,52 +3260,53 @@ opacity-rule = [
]; ];
#+END_SRC #+END_SRC
**** Corners
#+BEGIN_SRC conf :tangle .config/picom/picom.conf
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 10.0;
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"class_g = 'Polybar'",
"class_g = 'Rofi'",
"class_g = 'Deadd-notification-center'",
];
#+END_SRC
**** Background Blurring **** Background Blurring
#+BEGIN_SRC conf :tangle .config/picom/picom.conf #+BEGIN_SRC conf :tangle .config/picom/picom.conf
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = blur-method = "dual_kawase";
# blur-size = 12 # blur-size = 12
#
# blur-deviation = false # blur-deviation = false
blur-strength = 7;
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# blur-background = false;
# blur-background = true;
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false; blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity. # Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false; blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format: # Specify the blur convolution kernel, with the following format:
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# blur-kern = "3x3box";
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 7;
# deviation = 1.0;
# kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur. # Exclude conditions for background blur.
blur-background-exclude = [ blur-background-exclude = [
@@ -3405,23 +3328,26 @@ blur-background-exclude = [
**** General Settings **** General Settings
#+BEGIN_SRC conf :tangle .config/picom/picom.conf #+BEGIN_SRC conf :tangle .config/picom/picom.conf
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false # daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
experimental-backends = true; # backend = "glx"
backend = "glx"; backend = "glx";
#backend = "xrender";
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but might cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = false vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
@@ -3439,26 +3365,12 @@ mark-ovredir-focused = true;
# detect-rounded-corners = false # detect-rounded-corners = false
detect-rounded-corners = true; detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
# #
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
@@ -3467,32 +3379,28 @@ refresh-rate = 0
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # when redirecting/unredirecting windows.
# #
unredir-if-possible = false # unredir-if-possible = false
# unredir-if-possible = true;
# Delay before unredirecting the window, in milliseconds. Defaults to 0. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0 # unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. This usually means windows from the same application
# detect-transient is enabled, too. # will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
@@ -3517,7 +3425,7 @@ detect-client-leader = true
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false glx-no-stencil = true;
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
@@ -3527,14 +3435,12 @@ detect-client-leader = true
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn every time, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
# #
# no-use-damage = false # no-use-damage = false
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) use-damage = false;
#Changing use-damage to false fixes the problem
use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
@@ -3542,11 +3448,17 @@ use-damage = false
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # contents. Read the man page for a detailed explanation of the interface.
# in the source tree for examples.
# #
# glx-fshader-win = '' # window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
@@ -3570,6 +3482,12 @@ use-damage = false
# #
# transparent-clipping = false # transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
@@ -3577,7 +3495,7 @@ use-damage = false
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "info"; log-level = "warn";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
@@ -3585,13 +3503,13 @@ log-level = "info";
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = "/path/to/your/log/file"
# Show all X errors (for debugging) # Show all X errors (for debugging)
# show-all-xerrors = false # show-all-xerrors = false
# Write process ID to a file. # Write process ID to a file.
# write-pid-path = '/path/to/your/log/file' # write-pid-path = "/path/to/your/log/file"
# Window type settings # Window type settings
# #
@@ -3617,6 +3535,10 @@ log-level = "info";
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
@@ -3625,13 +3547,10 @@ log-level = "info";
# #
wintypes: wintypes:
{ {
normal = { fade = false; shadow = false; }
tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
dock = { shadow = false; } dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; } dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; }
popup_menu = { opacity = 1.0; } popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 1.0; } dropdown_menu = { opacity = 1.0; }
}; };
#+END_SRC #+END_SRC