REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3737 Apply uncrustify changes to .c/.h files in the MdePkg package Cc: Andrew Fish <afish@apple.com> Cc: Leif Lindholm <leif@nuviainc.com> Cc: Michael D Kinney <michael.d.kinney@intel.com> Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com> Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn>
		
			
				
	
	
		
			186 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /** @file
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|   Random number generator services that uses CPU RNG instructions to
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|   provide random numbers.
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| 
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| Copyright (c) 2021, NUVIA Inc. All rights reserved.<BR>
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| Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
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| 
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| SPDX-License-Identifier: BSD-2-Clause-Patent
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| 
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| **/
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| 
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| #include <Library/BaseLib.h>
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| #include <Library/DebugLib.h>
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| 
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| #include "BaseRngLibInternals.h"
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| 
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| //
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| // Limited retry number when valid random data is returned.
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| // Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32
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| // Architectures Software Developer's Manual".
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| //
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| #define GETRANDOM_RETRY_LIMIT  10
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| 
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| /**
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|   Generates a 16-bit random number.
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| 
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|   if Rand is NULL, then ASSERT().
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| 
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|   @param[out] Rand     Buffer pointer to store the 16-bit random value.
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| 
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|   @retval TRUE         Random number generated successfully.
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|   @retval FALSE        Failed to generate the random number.
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| 
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| **/
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| BOOLEAN
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| EFIAPI
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| GetRandomNumber16 (
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|   OUT     UINT16  *Rand
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|   )
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| {
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|   UINT32  Index;
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| 
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|   ASSERT (Rand != NULL);
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| 
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|   if (Rand == NULL) {
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|     return FALSE;
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|   }
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| 
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|   if (!ArchIsRngSupported ()) {
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|     return FALSE;
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|   }
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| 
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|   //
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|   // A loop to fetch a 16 bit random value with a retry count limit.
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|   //
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|   for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
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|     if (ArchGetRandomNumber16 (Rand)) {
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|       return TRUE;
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|     }
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|   }
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| 
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|   return FALSE;
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| }
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| 
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| /**
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|   Generates a 32-bit random number.
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| 
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|   if Rand is NULL, then ASSERT().
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| 
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|   @param[out] Rand     Buffer pointer to store the 32-bit random value.
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| 
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|   @retval TRUE         Random number generated successfully.
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|   @retval FALSE        Failed to generate the random number.
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| 
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| **/
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| BOOLEAN
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| EFIAPI
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| GetRandomNumber32 (
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|   OUT     UINT32  *Rand
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|   )
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| {
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|   UINT32  Index;
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| 
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|   ASSERT (Rand != NULL);
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| 
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|   if (Rand == NULL) {
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|     return FALSE;
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|   }
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| 
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|   if (!ArchIsRngSupported ()) {
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|     return FALSE;
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|   }
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| 
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|   //
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|   // A loop to fetch a 32 bit random value with a retry count limit.
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|   //
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|   for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
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|     if (ArchGetRandomNumber32 (Rand)) {
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|       return TRUE;
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|     }
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|   }
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| 
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|   return FALSE;
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| }
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| 
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| /**
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|   Generates a 64-bit random number.
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| 
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|   if Rand is NULL, then ASSERT().
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| 
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|   @param[out] Rand     Buffer pointer to store the 64-bit random value.
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| 
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|   @retval TRUE         Random number generated successfully.
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|   @retval FALSE        Failed to generate the random number.
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| 
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| **/
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| BOOLEAN
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| EFIAPI
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| GetRandomNumber64 (
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|   OUT     UINT64  *Rand
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|   )
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| {
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|   UINT32  Index;
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| 
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|   ASSERT (Rand != NULL);
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| 
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|   if (Rand == NULL) {
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|     return FALSE;
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|   }
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| 
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|   if (!ArchIsRngSupported ()) {
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|     return FALSE;
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|   }
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| 
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|   //
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|   // A loop to fetch a 64 bit random value with a retry count limit.
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|   //
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|   for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
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|     if (ArchGetRandomNumber64 (Rand)) {
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|       return TRUE;
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|     }
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|   }
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| 
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|   return FALSE;
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| }
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| 
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| /**
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|   Generates a 128-bit random number.
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| 
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|   if Rand is NULL, then ASSERT().
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| 
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|   @param[out] Rand     Buffer pointer to store the 128-bit random value.
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| 
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|   @retval TRUE         Random number generated successfully.
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|   @retval FALSE        Failed to generate the random number.
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| 
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| **/
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| BOOLEAN
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| EFIAPI
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| GetRandomNumber128 (
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|   OUT     UINT64  *Rand
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|   )
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| {
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|   ASSERT (Rand != NULL);
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| 
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|   if (Rand == NULL) {
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|     return FALSE;
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|   }
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| 
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|   if (!ArchIsRngSupported ()) {
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|     return FALSE;
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|   }
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| 
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|   //
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|   // Read first 64 bits
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|   //
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|   if (!GetRandomNumber64 (Rand)) {
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|     return FALSE;
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|   }
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| 
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|   //
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|   // Read second 64 bits
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|   //
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|   return GetRandomNumber64 (++Rand);
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| }
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